http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Caravaneer2
Dec 25, 2014 Caravaneer 2. Author Comments. Please note that this is a very complex and hard game. If you are not ready to spend some time reading the instructions and replaying some situations, you should probably play something else. This is the second part of Caravaneer. The game is a fusion between an RPG with turn based battles and an economics.
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The second part to the game, Caravaneer, it features a fusion between a turnbased RPG, A sand box game, and an economic simulator. Can be played for free on Games of Honor, Kongregate and Newgrounds.
You are a survivor born and raised in an apocalyptic setting deep underground. You are surrounded by 4 diverse camps, each one could affect your end. These camps are, Camp Pullid, Camp Drekar, Camp Kivi, and Camp Lintu. You, as a ranger of your bunker, have the task to find your mentor as he's escaped and nobody Knows where.
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Or, you can choose to roam freely as you please. Although the game is somewhat heavily railroaded in the story mode, the game is completely open in sandbox mode. Even with that, in both mode you can either play as a trader selling and buying goods between settlements, a raider that attacks passing caravans and travelers, or just focus on the story and missions.
This game provides examples of:
- Actionized Sequel: It's more animated than its previous version.
- Aerith and Bob: The name of the characters varies from real names and made up, justified by the post-apocalyptic setting where the culture might have changed.
- If you randomly generates name for you character during the creation, some of the names that might turns up are the name of real life brands.
- After the End: Set in a world devastated by shifts in weather patterns and overpopulation, though much of the settings began to see civilization blooming...if not a pleasant one.
- Against My Religion: The Kivi camp won't help you to get rid of the Drekar, reasoning that its against their religion to be violent or to let any outsiders inside the camp. This is a result of Spencerism, a religion they created modeling it after a man who attempted to teach them science only to fail as they were very superstitious. you can later find him and convince him to convince them to help defeat the Drekar.
- All Hail the Great God Mickey!: The Man of Zinc, as comic book character and Chunk Narris, an expy of Chuck Norris both have a large religious following in the wasteland. There's also the Kivi's religion, where they worships a scientist named Spencer Rice after his attempt to introduce agriculture to them ends up with him being deified, it snowballed to the point that they have taken the mascot of a canned peas as Spencer.
- All Upto You: Despite how it would obviously affect them, most people will not do anything to push the story, leaving you to take charge.
- Always Accurate Attack: Inverted. Despite being one space away, you can still miss when you shoot something.
- Amazon Brigade: Most likely Lois and her band of women
- Apocalypse How: The game starts in a post apocalyptic setting.
- Ascended Fanfic: Fanfiction Is cannonized by being put on the game page.
- Bare Your Midriff: Some options of clothing include bikinis and belly shirts.
- Body Horror: at the beginning of the game you are given the mission of finding out whats wrong with Emilia's baby. It's radiation poisoning from Chairman Brass's experiments with Uranium
- Crapsack World: Like the first Caravaneer, though the situation is somewhat improved in Qubba Region (with the Desert Patrol overthrowing the corrupt government being canonical), the post-apocalyptic landscape is still rife with banditry and slavery. In addition, some of the towns and the Man of Zinc church even endorsed a slave trading conglomerate called Workforce Merchants. Though life can be improved if the player made the right choices.
- The Empire: The Federation, while their name might sound nice, in practice it's a dictatorship that aggressively conquers other towns and routinely executes dissidents. One of their mission even have you being a given a nuke by the president of the Federation himself and told to set it off in Qubba.
- Eat the Dog: You can choose to kill and eat any of your animals, including horses and donkeys.
- Expy:
- The Desert Patrol is based on the Desert Rangers.
- The Man of Zinc is an obvious expy of Superman.
- The Bunker being Caravaneer equivalent of Vault from Fallout.
- Fast-Forward Mechanic: You can choose different speeds to travel by
- The Federation: The Federation, in name only. In practice, Qubba fits this trope better.
- Foil:
- John Sheppard and Fustin Disputtan; the former is a Reasonable Authority Figure leading the now-benevolent Qubba government while the latter is President Evil leading an expansionist Northern Federation.
- Later, when John Sheppard died of old age, Richard Weaver became an opposite to Oswald Raff from Caravaneer. While Weaver may have been a robber like Raff's previous life, he is actually a reformed leader who maintained Sheppard's ideals.
- The protagonists from the both series; the caravaneer protagonist is a person who is trying to make end meet when he received an unexpected inheirtance from his or her uncle and become a caravaneer. The entire story plot of the original caravaneer started only when the protagonist is interested in. The sequel protagonist, however, lived in a underground bunker community are forced into a quest to search for his mentor, Olaf. When he find him, the protagonist then travels all the way to Qubba to search the people taken from the bunker, while working for different factions in exchange for information.Not to mention that the starting location of the original protagonist is southeast of Qubba, while the sequel protagonist lives in the west of the city.
- Future Imperfect: It seems that many concepts from the pre-apocalypse world is heavily misinterpreted the wastelanders.
- The Church of the Man of Zinc is a religion based on a Superman expy, where the comic books were mistaken for religious texts, there's a saint Lois, and America is considered as some kind of an afterlife. Also characters who follows the religion uses words like 'Krypt' or 'Luthor' as curses.
- The Narizians in comparison worships Chunk Nariz, and also mistaken the 'Chunk Narris facts' book as religious text. Their religious rituals involve mimicking Chunk's fighting move.
- Sometimes real life name brands might turn up as randomly generated names.
- No Celebrities were Harmed: Fiston Diputtan, president of the Federation, definitely is not Putin. Neither the slaver Dolland Truffle is related to anyone in real life with a similar name.
- Doubles as Hilarious in Hindsight in that in the game (which was released in 2014), you discover that Truffle and Diputtan are conspiring to subvert democracy in Alkubra, and straight-up conquer Qubba. To top it off, this partly involves the former covertly selling uranium to the latter, which is something 'Truffle' (probably falsely) accused his opponent of doing.
- Chunk Nariz goes above his namesake in being a Memetic Badass that people forms religion around him, a relatively large one that is.
- Spencer Rice resembles Nathan Fillion for some reason.
- No One Could Survive That!: You can survive getting shot multiple times on multiple occasions (though this is par for the course in turn-based combat systems to maintain balance).
- Only Shop in Town: In many small camps or towns, there will only be one store.
- Rail Roading: In the story mode, map of regions are only sold in the respective region's towns, which mean the player must complete story missions that reveals the location of a town in that region, and after that the rest of the region is open for the player to explore.
- Right for the Wrong Reasons: If you talk to Church of Zinc about Emilia's hairy and savage baby, they think it is incurable and must be euthanized with rituals to dispel its 'demonic' influence from the bunker. If you talk to her about that, she and the others consider it as ridiculous superstitions and refuse to talk to you. Turned out that the mutation of Emilia's baby is permanent, but it had more to do with Emilia's constant exposure to radiation from the secret refining of weapons-grade uranium into the fuel source.
- Ruins for Ruins' Sake: There are small pieces of wall and rubble everywhere.
- Ruins of the Modern Age: The remains of past civilizations exist everywhere.